中秋将至利用python画一些月饼从天而降不用买了

目录

  • 导语
  • 正文
  • ??总结
?中秋将至利用python画一些月饼从天而降不用买了
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导语 好消息!下一个假期已经在路上了,正在向我们招手呢!
大家只要再坚持5天
就能迎来中秋小长假啦~
中秋将至利用python画一些月饼从天而降不用买了
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?“海上生明月,天涯共此时”
又是一年中秋至!快跟着小编来看看怎么寓教于乐吧~~
今天带大家编写一款应时应景的中秋小游戏!
天上掉月饼啦~天上掉月饼啦~天上掉月饼啦~
中秋将至利用python画一些月饼从天而降不用买了
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正文 ?准备好相应的素材如下:
?中秋将至利用python画一些月饼从天而降不用买了
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环境安装:
Python3.6、pycharm2021、游戏模块Pygame。
安装:pip installpygame

?初始化游戏加载素材:
def initGame(): pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('中秋月饼小游戏') game_images = {}for key, value in cfg.IMAGE_PATHS.items():if isinstance(value, list):images = []for item in value: images.append(pygame.image.load(item))game_images[key] = imageselse:game_images[key] = pygame.image.load(value)game_sounds = {}for key, value in cfg.AUDIO_PATHS.items():if key == 'bgm': continuegame_sounds[key] = pygame.mixer.Sound(value) return screen, game_images, game_sounds

主函数定义:
def main():# 初始化screen, game_images, game_sounds = initGame()# 播放背景音乐pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])pygame.mixer.music.play(-1, 0.0)# 字体加载font = pygame.font.Font(cfg.FONT_PATH, 40)# 定义herohero = Hero(game_images['hero'], position=(375, 520))# 定义掉落组food_sprites_group = pygame.sprite.Group()generate_food_freq = random.randint(10, 20)generate_food_count = 0# 当前分数/历史最高分score = 0highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())# 游戏主循环clock = pygame.time.Clock()while True:# --填充背景screen.fill(0)screen.blit(game_images['background'], (0, 0))# --倒计时信息countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)countdown_text = font.render(countdown_text, True, (0, 0, 0))countdown_rect = countdown_text.get_rect()countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]screen.blit(countdown_text, countdown_rect)# --按键检测for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()key_pressed = pygame.key.get_pressed()if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:hero.move(cfg.SCREENSIZE, 'left')if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:hero.move(cfg.SCREENSIZE, 'right')# --随机生成generate_food_count += 1if generate_food_count > generate_food_freq:generate_food_freq = random.randint(10, 20)generate_food_count = 0food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)food_sprites_group.add(food)# --更新掉落for food in food_sprites_group:if food.update(): food_sprites_group.remove(food)# --碰撞检测for food in food_sprites_group:if pygame.sprite.collide_mask(food, hero):game_sounds['get'].play()food_sprites_group.remove(food)score += food.scoreif score > highest_score: highest_score = score# --画herohero.draw(screen)# --画food_sprites_group.draw(screen)# --显示得分score_text = f'Score: {score}, Highest: {highest_score}'score_text = font.render(score_text, True, (0, 0, 0))score_rect = score_text.get_rect()score_rect.topleft = [5, 5]screen.blit(score_text, score_rect)# --判断游戏是否结束if pygame.time.get_ticks() >= 90000:break# --更新屏幕pygame.display.flip()clock.tick(cfg.FPS)# 游戏结束, 记录最高分并显示游戏结束画面fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')fp.write(str(highest_score))fp.close()return showEndGameInterface(screen, cfg, score, highest_score)

定义月饼、灯笼等掉落:
?中秋将至利用python画一些月饼从天而降不用买了
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import pygameimport random class Food(pygame.sprite.Sprite):def __init__(self, images_dict, selected_key, screensize, **kwargs):pygame.sprite.Sprite.__init__(self)self.screensize = screensizeself.image = images_dict[selected_key]self.mask = pygame.mask.from_surface(self.image)self.rect = self.image.get_rect()self.rect.left, self.rect.bottom = random.randint(20, screensize[0]-20), -10self.speed = random.randrange(5, 10)self.score = 1 if selected_key == 'gold' else 5'''更新食物位置'''def update(self):self.rect.bottom += self.speedif self.rect.top > self.screensize[1]:return Truereturn False

定义接月饼的人物:
import pygame class Hero(pygame.sprite.Sprite):def __init__(self, images, position=(375, 520), **kwargs):pygame.sprite.Sprite.__init__(self)self.images_right = images[:5]self.images_left = images[5:]self.images = self.images_right.copy()self.image = self.images[0]self.mask = pygame.mask.from_surface(self.image)self.rect = self.image.get_rect()self.rect.left, self.rect.top = positionself.diretion = 'right'self.speed = 8self.switch_frame_count = 0self.switch_frame_freq = 1self.frame_index = 0'''左右移动hero'''def move(self, screensize, direction):assert direction in ['left', 'right']if direction != self.diretion:self.images = self.images_left.copy() if direction == 'left' else self.images_right.copy()self.image = self.images[0]self.diretion = directionself.switch_frame_count = 0self.switch_frame_count += 1if self.switch_frame_count % self.switch_frame_freq == 0:self.switch_frame_count = 0self.frame_index = (self.frame_index + 1) % len(self.images)self.image = self.images[self.frame_index]if direction == 'left':self.rect.left = max(self.rect.left-self.speed, 0)else:self.rect.left = min(self.rect.left+self.speed, screensize[0])'''画到屏幕上'''def draw(self, screen):screen.blit(self.image, self.rect)

游戏结束界面:设置的一分30秒结束接到多少就是多少分数。
?中秋将至利用python画一些月饼从天而降不用买了
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import sysimport pygame '''游戏结束画面'''def showEndGameInterface(screen, cfg, score, highest_score):# 显示的文本信息设置font_big = pygame.font.Font(cfg.FONT_PATH, 60)font_small = pygame.font.Font(cfg.FONT_PATH, 40)text_title = font_big.render(f"Time is up!", True, (255, 0, 0))text_title_rect = text_title.get_rect()text_title_rect.centerx = screen.get_rect().centerxtext_title_rect.centery = screen.get_rect().centery - 100text_score = font_small.render(f"Score: {score}, Highest Score: {highest_score}", True, (255, 0, 0))text_score_rect = text_score.get_rect()text_score_rect.centerx = screen.get_rect().centerxtext_score_rect.centery = screen.get_rect().centery - 10text_tip = font_small.render(f"Enter Q to quit game or Enter R to restart game", True, (255, 0, 0))text_tip_rect = text_tip.get_rect()text_tip_rect.centerx = screen.get_rect().centerxtext_tip_rect.centery = screen.get_rect().centery + 60text_tip_count = 0text_tip_freq = 10text_tip_show_flag = True# 界面主循环clock = pygame.time.Clock()while True:screen.fill(0)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_q:return Falseelif event.key == pygame.K_r:return Truescreen.blit(text_title, text_title_rect)screen.blit(text_score, text_score_rect)if text_tip_show_flag:screen.blit(text_tip, text_tip_rect)text_tip_count += 1if text_tip_count % text_tip_freq == 0:text_tip_count = 0text_tip_show_flag = not text_tip_show_flagpygame.display.flip()clock.tick(cfg.FPS)

游戏界面:
???中秋将至利用python画一些月饼从天而降不用买了
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?中秋将至利用python画一些月饼从天而降不用买了
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??总结 好啦!今天的游戏更新跟中秋主题一次性写完啦!嘿嘿~机智如我!???
中秋将至利用python画一些月饼从天而降不用买了
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